3 Games That Use A Dance Pad For Playstation 3,9/5 4264votes
Video output formats • • • • • (progressive scan capable software only) • / Graphics 150 MHz ' Sound 5.1 and 5.1 Controller input,, Connectivity 100 Mbit / (requires adapter on SCPH-10000-500xx models), 2 ×, 1 × Online services: 17.33 million sold (as of February 2009) Predecessor PlayStation Successor The PlayStation 2 ( PS2) is a that was developed. It is the successor to the, and is the second installment in the PlayStation lineup of consoles. It was released on March 4, 2000 in, October 26, 2000 in, November 24, 2000 in, and November 17, 2000 in. It competed with 's, 's, and 's in the. Announced in 1999, the PlayStation 2 was the first PlayStation console to offer for its predecessor's controller, as well as for its games. The PlayStation 2 is the of all time, selling over 155 million units, with 150 million confirmed by Sony in 2011. More than have been released for the PS2 since launch, and more than 1.5 billion copies have been sold.
Sony later manufactured several smaller, lighter revisions of the console known as Slimline models in 2004 and well on, and in 2006, announced and launched its successor, the. Even with the release of its successor, the PlayStation 2 remained popular well into the and continued to be produced until January 4, 2013, when Sony finally announced that the PlayStation 2 had been discontinued after 13 years of production – one of the longest runs for a video game console.
Despite the announcement, new games for the console continued to be produced until the end of 2013, including for Japan, for North America and Europe, and for Brazil. Contents • • • • • • • • • • • • • • • • • History [ ] Though has kept details of the PlayStation 2's development secret, work on the console began around the time that the original PlayStation was released (in late 1994). Sony announced the PlayStation 2 (PS2) on March 1, 1999. The was positioned as a competitor to 's, the first to be released, although ultimately the main rivals of the PS2 were 's and 's. The Dreamcast itself launched very successfully in North America later that year, selling over 500,000 units within two weeks.
Soon after the Dreamcast's North American launch, Sony unveiled the PlayStation 2 at the on September 20, 1999. Sony showed fully playable demos of upcoming PlayStation 2 games including (later released as ) and – which showed the console's graphic abilities and power. The PS2 was launched in March 2000 in Japan, October in North America and November in Europe.
Sales of the console, games and accessories pulled in $250 million on the first day, beating the $97 million made on the first day of the Dreamcast. Directly after its release, it was difficult to find PS2 units on retailer shelves due to manufacturing delays. Another option was purchasing the console online through auction websites such as, where people paid over a thousand dollars for the console. The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling over 980,000 units in Japan by March 5, 2000, one day after launch. This allowed the PS2 to tap the large install base established by the PlayStation – another major selling point over the competition.
Later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2's built-in functionality also expanded its audience beyond the gamer, as its debut pricing was the same or less than a standalone DVD player. This made the console a low cost entry into the home theater market.
The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful launch. The PS2 remained as the only active sixth generation console for over 6 months, before it would face competition from newer rivals; Nintendo's GameCube and Microsoft's Xbox, which were then released.
Many analysts predicted a close three-way matchup among the three consoles; the Xbox having the most powerful hardware, while the GameCube was the least expensive console, and Nintendo changed its policy to encourage third-party developers. While the PlayStation 2 theoretically had the weakest specification of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in (the Xbox required an adapter, while the GameCube lacked support entirely). While the PlayStation 2's initial games lineup was considered mediocre, this changed during the 2001 with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals. Sony also countered the Xbox by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the and. Sony cut the price of the console in May 2002 from US$299 to $199 in North America, making it the same price as the GameCube and $100 less than the Xbox. It also planned to cut the price in Japan around that time. It cut the price twice in Japan in 2003.
Just Dance 2015 is a dance video game developed by Ubisoft Paris and Ubisoft Milan and published by Ubisoft. The sixth main installment in the franchise, it was.
In 2006, Sony cut the cost of the console in anticipation of the release of the. Sony, unlike Sega with its Dreamcast, originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the. Coinciding with the release of Xbox Live, Sony released the PlayStation Network Adapter in late 2002, with several online first–party titles released alongside it, such as to demonstrate its active support for Internet play. [ ] Sony also advertised heavily, and its online model had the support of (EA); EA did not offer online Xbox titles until 2004. Although Sony and Nintendo both started out late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's moves made online gaming a major selling point of the PS2. In September 2004, in time for the launch of, Sony revealed a newer, slimmer PS2. In preparation for the launch of the new models (SCPH-700xx-9000x), Sony stopped making the older models (SCPH-3000x-500xx) to let the distribution channel empty its stock of the units.
[ ] After an apparent manufacturing issue – Sony reportedly underestimated demand – caused some initial slowdown in producing the new unit caused in part by shortages between the time the old units were cleared out and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the, blocking a ship from China carrying PS2s bound for the UK.
During one week in November, British sales totalled 6,000 units – compared to 70,000 units a few weeks prior. There were shortages in more than 1,700 stores in North America on the day before Christmas. Hardware [ ]. This section needs additional citations for. Unsourced material may be challenged and removed.
(July 2015) () PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition the console can play audio CDs and DVD movies, and is with PlayStation games. The PS2 also supports PlayStation and controllers, although original PlayStation memory cards only work with original PlayStation games and the controllers may not support all functions (such as analog buttons) for PS2 games. The standard PlayStation 2 memory card has an 8 capacity. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a memory capacity larger than the standard 8 MB. The console also features and (Firewire) expansion ports.
A hard disk drive can be installed in an on the back of the console, and is required to play certain games, notably the popular. This is only available on certain models. The hardware uses the CPU, a custom-designed processor based on the with a floating point performance of 6.2, and the custom-designed Graphics Synthesizer GPU, with a of 2.4 gigapixels/second, capable of rendering up to 75 million polygons per second. When accounting for features such as,,, and, it has a real-world performance of 3 million to 16 million polygons per second.
Audio/video [ ] The PlayStation 2 may natively output video resolutions on and from to while other games, such as and are known to support up-scaled resolution using any of the following standards: (480i), (480i), (480i/p), (for progressive scan games and only), component video (which display most original PlayStation games in their native 240p mode which most HDTV sets do not support), and. Cables are available for all of these signal types; these cables also output analog stereo audio. Additionally, an is available for the system to connect to older TVs.
Digital () audio may also be output by the console via its connector which outputs 5.1 channel sound. Retail configurations [ ].
The PS2's controller, the, had the same form factor as the PlayStation. The PS2 has undergone many revisions, some only of internal construction and others involving substantial external changes. The PS2 is primarily differentiated between models featuring the original 'fat' case design and 'slimline' models, which were introduced at the end of 2004. In 2010, the Sony Bravia KDL-22PX300 was made available to consumers.
It was a 22' HD-Ready television which incorporated a built-in PlayStation 2. The PS2 standard color is matte black. Several variations in color were produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white, purple, satin gold, satin silver, snow white, super red, transparent blue (ocean blue), and also Limited Edition color Pink, which was distributed in some regions such as Oceania, and parts of Asia. In September 2004, Sony unveiled its third major hardware revision. Available in late October 2004, it was smaller, thinner, and quieter than the original versions and included a built-in port (in some markets it also had an integrated ).
Due to its thinner profile, it did not contain the 3.5' and therefore did not support the. It also lacked an internal power supply until a later revision (excluding the Japan version), similar to the, and had a modified expansion. The removal of the expansion bay was criticized as a limitation due to the existence of titles such as, which required the use of the HDD. Sony also manufactured a consumer device called the that can be used as a and DVD burner in addition to playing PS2 games. The device was released in Japan on December 13, 2003, and was the first Sony product to include the interface. It did not sell well in the Japanese market and was not released anywhere else. Disc Read Error (DRE) lawsuit [ ] A class action lawsuit was filed against Sony Computer Entertainment America Inc.
On July 16, 2002, in the Superior Court of California, County of San Mateo. The lawsuit addresses consumer reports of inappropriate 'no disc error' (disc read error) messages and other problems associated with playing DVDs and CDs on the PlayStation 2. Sony settled its 'disc read error' lawsuit by compensating the affected customers with USD $25, a free game from a specified list, and the reduced cost repair or replacement (at SCEA's discretion) of the damaged system. This settlement was subject to the courts' approval, and hearings began in the US and Canada on April 28, 2006, and May 11, 2006, respectively. See also:,,, and PlayStation 2 software is distributed on CD-ROM and DVD-ROM; the two formats are differentiated by the color of their discs' bottoms, with CD-ROMs' being blue and DVD-ROMs' being silver. The PlayStation 2 offered some particularly high-profile exclusive games. Most main entries in the,, and series were released exclusively for the console.
Several series got their start on the PlayStation 2, including,,,, and. Was the best-selling game on the console. Game releases peaked in 2004, but declined with the release of the in 2006. The last new game for the console in Asia is, in North America and Europe is, and in South America is. As of 30 June 2007, a total of 10,035 titles have been released worldwide (counting games released in multiple regions as separate titles). Online functionality [ ]. See also: PlayStation 2 users had the option to play select games over the, using a and a.
Instead of having a unified, subscription-based online service like as competitor Microsoft later chose for its Xbox console, online multiplayer functionality on the PlayStation 2 was the responsibility of the game publisher and ran on third-party servers. Most recent [ ] PlayStation 2 online games have been developed to exclusively support broadband internet access. Xbox Live similarly requires a broadband Internet connection. Reception [ ] Sales [ ]. Main article: The PlayStation 2 has sold over 150 million units worldwide as of March 31, 2012. In Europe, it has sold 48 million units as of May 6, 2008 according to Sony Computer Entertainment Europe, while in North America, it has sold 50 million units as of December 2008. In Japan, the PS2 has sold 21,454,325 units as of October 1, 2008, according to /.
In 2005, the PlayStation 2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. Accessories [ ].
The PlayStation 2 memory card Optional hardware includes DualShock or DualShock 2 controllers, a PS2 DVD, an internal or external (HDD), a network adapter, horizontal and vertical stands, PlayStation or PS2, the for PlayStation or PS2, a motion camera (), a USB and, and a. The original PS2 multitap (SCPH-10090) cannot be plugged into the newer slim models, as the multitap connects to the memory card slot as well as the controller slot and the memory card slot on the slimline is shallower.
New slim-design multitaps (SCPH-70120) were manufactured for these models, however third-party adapters also exist to permit original multitaps to be used. Early versions of the PS2 could be networked via an port, though this had little game support and was dropped.
Some third party manufacturers have created devices that allow disabled people to access the PS2 through ordinary switches etc. Some third-party companies, such as, have produced and speaker attachments for the PS2, which attach to the back of the console. These allow users to play games without access to a television as long as there is access to or a similar power source. These screens can fold down onto the PS2 in a similar fashion to screens.
Microphones There are many accessories for musical games, such as for,, and titles and. Microphones for use with the games, dual (sold with and used exclusively for games), various 'guitar' controllers (for the series and series), the drum set controller (sold in a box set (or by itself) with a 'guitar' controller and a USB microphone (for use with and series, World Tour and newer), and a drum controller for. Controllers [ ] Specialized controllers include (), fishing rod and reel controllers, a 'slime' controller, a 'Tiny Bee' dual pistol controller, an katana controller, and a chainsaw controller. Mouse and Keyboard [ ] Unlike the PlayStation, which requires the use of an official Sony to play mouse-compatible games, the few PS2 games with mouse support work with a standard USB mouse as well as a USB.
In addition, some of these games also support the usage of a USB keyboard for text input, game control (in lieu of a DualShock or DualShock 2 gamepad, in tandem with a USB mouse), or both. Homebrew development [ ]. Main article: Using homebrew programs, it is possible to play various audio and video file formats on a PS2. Homebrew programs can also be used to play patched backups of original PS2 DVD games on unmodified consoles, and to install retail discs to an installed hard drive on older models. Homebrew emulators of older computer and gaming systems have been developed for the PS2.
Sony released a -based operating system for the PS2 in a package that also includes a,, adapter and HDD. In Europe and Australia, the PS2 comes with a free interpreter on the bundled demo disc. This allows users to create simple programs for the PS2. A port of the project and, an alternative -based distribution, are also available for the PS2. See also [ ]. (in Japanese).. December 28, 2012.
Retrieved December 28, 2012. The Guardian. January 4, 2013. Retrieved January 4, 2013.
December 29, 2012. Retrieved August 4, 2013. • ^ (April 19, 1999). • Shiloy, Anton (February 26, 2007).. Archived from on October 26, 2016. Retrieved May 7, 2014. • Shimpi, Anand..
Archived from on February 19, 2017. Retrieved February 19, 2017. • Perry, Douglass C.. Archived from on February 18, 2017. Retrieved February 18, 2017. • Leadbetter, Richard (July 21, 2012).. Archived from on August 6, 2012.
Retrieved February 19, 2017. • Guinness World Records 2009 Gamer's Edition. GTA: San Andreas is the best-selling PlayStation 2 game, with a massive 17.33 million copies sold. February 14, 2011. Archived from on February 18, 2011.
Retrieved February 14, 2011. • Makuch, Eddie (February 15, 2011).. Retrieved March 27, 2011. • 'Letters'.. October 1996. • Whitehead, Dan (February 1, 2009)..
Retrieved October 21, 2012. Archived from on June 4, 2004. Retrieved August 19, 2008. Retrieved December 30, 2016.
• Perry, Douglass C James Bond Quantum Of Solace Game Cd Key on this page. . (September 20, 1999).. Retrieved December 30, 2016.
Retrieved December 30, 2016. Retrieved on August 23, 2013. Archived from on June 4, 2004. Retrieved December 19, 2007. November 22, 2006. Archived from on October 11, 2007. Retrieved September 25, 2007.
Archived from on June 4, 2004. Retrieved December 19, 2007. Archived from on June 4, 2004. Retrieved December 19, 2007. Retrieved on August 23, 2013. Retrieved October 21, 2012. • Morris, Chris (May 14, 2002)..
• Gaither, Chris. 'Sony to Cut PlayStation 2 Price by $100.' New York Times: 0. May 14, 2002. July 29, 2013. • 'Sony to Cut Price of PlayStation 2 in Japan Market --- Move Follows Plan to Lower Cost of Product in U.S.
Asian Wall Street Journal: 0. May 15, 2002. July 29, 2013. • ^ 'Sony to Cut Price of PlayStation 2 Game Console by 20 Percent.' Knight Ridder Tribune Business News: 1.
November 4, 2003. July 29, 2013.
• Elliott, Valerie (December 9, 2004).. Times Online. News International.
Retrieved September 9, 2006. March 23, 2004. Retrieved November 11, 2010. • ^ Casamassina, Matt (November 3, 2000).. Retrieved November 14, 2014. Retrieved March 1, 2016.
• Calvert, Justin (November 4, 2003).. Retrieved July 10, 2007. • Fahey, Rob (March 9, 2004).. Archived from on September 30, 2007.
Retrieved July 10, 2007. Consolecolors.com • Gamasutra, November 10, 2005 •. Sony Computer Entertainment Inc. Archived from on 21 September 2008. Retrieved 19 September 2014. • (PDF) (Press release).. August 18, 2009.
Archived from (PDF) on September 2, 2009. Retrieved February 24, 2013. Archived from on October 12, 2007.
Retrieved February 23, 2013. • Ellie Gibson (May 6, 2008)... Retrieved October 25, 2008. • Koller, John (January 15, 2009).. Retrieved January 17, 2009.
• Brightman, James (October 20, 2008).... Archived from on March 16, 2010. Retrieved October 25, 2008. September 27, 2001. Retrieved February 7, 2011.
The biggest difference between the Dual Shock 2 and the original all of the buttons and even the digital pad offer analog support. This means that the d-pad, the four face buttons and the four shift buttons are all pressure-sensitive and have 255 degrees of sensitivity. It is also worth noting that the Dual Shock 2 is a bit lighter than the original Dual Shock because it appears to have less in the way of gears for the vibration function of the controller. • Cavalli, Earnest (October 24, 2013).. Retrieved August 16, 2015.
January 10, 2011. Retrieved March 27, 2011. • PS2 Emulators –.
Threads on this issue are old. Looking for current info. The wife and I are considering our very first video game purchase.
We're both newbies to gaming. The game that got me hooked was Rockband 2 on PS3, played with friends at a party. My wife wants to play DDR, which she first played on a commercial unit at the YMCA. She doesn't really care which platform we get, but sorta favors Wii due to the motion controllers, Wii Fit, etc. I'm not convinced that Wii is as great as the hype, and am trying to steer her toward PS3. However I'm not seeng DDR on PS3 anywhere. Can it reliably play PS2 DDR games and dance pads?
I expect an adapter of some sort is needed, but I've read old info of people having problems. Also, does it make a difference which PS3 system we get? (40g, 60g, 80g, etc??) Any rumors of a PS3 release of DDR? I prefer the PS3 guitar controllers over the Wii guitars I've seen and the PS3 graphics and online abilities/downloadable songs, other available games, bluray player, etc.
But no DDR would be a dealbreaker. Thanks for any advice.
Yes, there are multiple methods of playing PS2 DDR games with the dancepad on the PS3. The first option would be to use a controller adapter of some kind. The 'Pelican Adapter' has been reported to work really well. The second option is just another PS3 USB dance pad altogether - while running the PS2 software of course.
It's definately possible to play DDR via dance pads using one of the 3rd-party adapters and pads out there. Just not all of them work, so make sure to do some research. I would look these up on eBay as they're guaranteed to work: The reason I say eBay is that those pads that I just linked are a bit pricy compared to some of the deals you can find. Just type 'PS3 DDR Pad' in the eBay search engine and look for dance pads of that kind. But above all else, make sure to buy a PS3 that has backwards compatability support! 20GB, 60GB, and old models of the 80GB can play PS2 games.